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Load Auto Rigged Mesh

Overview​

The Load Auto Rigged Mesh tool imports a previously generated auto-rigged GLB file and prepares its skeleton for use with StudioTwin rigs and retargeters. A standard GLB import does not perform this preparation.

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Use the Load Auto Rigged Mesh tool instead of simply importing the .glb file into Unreal Engine. During import, StudioTwin post-processes the result's skeleton to align it with the provided rigs and retargeters, allowing the mesh to be used immediately in retargeting workflows. A standard drag-and-drop import does not perform these operations.

Tool Inputs​

Load Auto-Rigged Mesh tab

Inputs:

  • URI: The path to an existing local .glb auto-rig result. The file picker opens the project's .studiotwin folder by default.
  • Import Scale: A positive uniform scale applied while importing the GLB. The default value is 1.0.
  • Custom Name: An optional name for the imported skeletal mesh. Leave it blank to use the default name.