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Results

Find results​

Location of world results

Once the result is ready, the generated mesh file is automatically downloaded and imported as a Static Mesh or Skeletal Mesh .uasset, depending on the tool. Corresponding textures, materials, and skeleton assets are also imported when available. Results are stored in your project's Content folder in a subfolder named MeshToolkit:

Content/MeshToolkit/St_{Timestamp}
info

To customize the default output directory, navigate to Edit > Project Settings within the Unreal Engine Editor. Under the Plugins section, select StudioTwin Mesh Toolkit to modify the SaveFolder setting. Note that all specified paths are relative to the project's Content/ folder.

Result Formats​

ToolModeSelected topologyDownloaded fileTexture outputUnreal Engine result
Image to 3D Mesh——GLBGenerated textures and materialStatic Mesh
Auto Rig——GLBTextures and material when availableSkeletal Mesh and Skeleton, post-processed for retargeting
RetopologyBasicTrianglesGLBNo baked texturesRetopologized Static Mesh
RetopologyBasicQuadsFBXNo baked texturesRetopologized Static Mesh, triangulated during import
RetopologySmartTrianglesGLBBaked textures when Bake Textures is enabledRetopologized Static Mesh
RetopologySmartQuadsFBXBaked textures when Bake Textures is enabledRetopologized Static Mesh, triangulated during import
Load Auto Rigged Mesh——Local GLBTextures and material included in the GLBSkeletal Mesh and Skeleton, post-processed for retargeting
warning

Quad topology is preserved in the downloaded FBX file, but Unreal Engine triangulates the mesh during import.

To download the generated GLB or FBX file, navigate to the notification widget and select the hyperlink to open the result in your browser.

StudioTwin Notification widget

After the download notification, an Import notification appears. Select Details, then Show in Content Browser to locate the imported assets. The notification closes automatically when the import succeeds.

StudioTwin Mesh Import Details