Tools
StudioTwin Menu

In the Unreal Editor main menu bar, open StudioTwin → Mesh Toolkit. The StudioTwin menu appears immediately after Tools.
Context Browser
Texture2D

This is available only on Image to 3D Mesh generation. Assuming you already imported a 2D image in your Content folder, navigate to the imported Texture and right-click on it. You can locate the "Image to 3D Mesh" action. When you press it, the "Image to 3D Mesh" tab, will launch with the texture already selected as reference image input.
Static Mesh

This is available for Auto Rig and Retopology. Navigate to a Static Mesh in your Content Browser and right-click on it. Select the required action to open its tab with the Static Mesh already assigned as the source mesh input.
Mesh Toolkit features
This section outlines the core features of Mesh Toolkit. Explore each page for more details, practical examples, and technical insights: