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Multimodal Asset Input

Overview​

The Multimodal Asset Input allows you to select an asset from different sources without changing the tool's workflow. Depending on the input, you can use an existing Unreal Engine asset, a file stored on your computer, or an asset from StudioTwin.

Only one source is used at a time. Select the corresponding input tab and provide the required asset.

Images/Textures​

Image and texture inputs support the following sources:

  • UE Asset: Select an existing Texture2D asset from your Unreal Engine project's Content Browser.
  • File: Select or drag and drop a local .jpg or .png file from your computer.
  • StudioTwin Asset: Enter the UUID of an existing StudioTwin asset without a prefix.