Multimodal Asset Input
Overview
The Multimodal Asset Input allows you to select an asset from different sources without changing the tool's workflow. Depending on the input, you can use an existing Unreal Engine asset, a file stored on your computer, or an asset from StudioTwin.
Only one source is used at a time. Select the corresponding input tab and provide the required asset.
Images/Textures
Image and texture inputs support the following sources:
UE Asset:Select an existing Texture2D asset from your Unreal Engine project's Content Browser.File:Select or drag and drop a local.jpgor.pngfile from your computer.StudioTwin Asset:Enter the UUID of an existing StudioTwin asset without a prefix.