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StudioTwin Blender addon

Bring StudioTwin creations directly into Blender and keep your creative work in one place.

Released and available. Download the addon from the public releases page linked below.

The StudioTwin Blender addon is the local importer at the end of this workflow:

StudioTwin Web MCP -> agent downloads files -> official Blender MCP
-> StudioTwin Blender addon importers -> Blender scene

StudioTwin Web MCP handles every StudioTwin cloud operation, including uploads, generation, jobs, asset resolution, and downloads. Your agent saves completed outputs to a local path, then uses the official Blender MCP to call the matching StudioTwin importer in Blender. The StudioTwin Blender addon is not an MCP server: it does not connect to the cloud, manage generation jobs, make network requests, or store your StudioTwin API key.

Supported Blender imports

Generation, download, import, assignment or placement, saving, and rendering are separate stages. Importing an asset does not also authorize the later stages unless you request them.

AssetSupported local inputBlender behavior
Environment.hdr, .pngReuses or creates the active World, applies the environment, and switches open 3D viewports to Rendered shading.
Model.glbImports the GLB into Blender. Any additional scene placement is a separate stage.
Materialalbedo, heightmap, normals, roughness, and metalness maps in .hdr, .jpeg, .jpg, .png, .tif, or .tiff formatCreates a new material. The material is left unassigned. Omit unavailable maps; do not substitute other map-key names.
Audio.aif, .aiff, .flac, .mp3, .ogg, .wavAdds a sound strip to the current scene's sequencer.
MotionImport in progressMotion can be generated and downloaded through Web MCP. Do not attempt Blender import until the live StudioTwin Blender addon exposes it.

StudioTwin handles generation; Blender remains the place where you assemble, refine, and direct the final experience. The addon focuses only on the local handoff into the active Blender project.

Are you using an agent?

Connect StudioTwin to your AI agent through MCP and install the StudioTwin skill to generate, import, and manage assets using natural-language prompts directly within Blender.

npx skills add realtwin/studiotwin-mcp-skill

For an overview and supported workflows, see StudioTwin MCP and AI agents.

Follow the ordered setup: first connect StudioTwin Web MCP, then complete the Blender-specific MCP setup.